If you love reading conversations between people (and listening to them, enjoying the repartee, the back-and-forth of banter), then you probably also love writing dialogue. I’ve learned a few things about that, but one that really stands out in my mind is not to write conversations the way they go in real life. Such dialogue is usually filled with “er… um…well, yeah, I think, maybe…” and other hesitations. Like this:
He looked at the array of tools on the hardware store wall and said to himself, “Hmm. I think I’ll probably need, er, want, the whatchamacallit, um, there, the one with those little prying dealies on one side and a banging part on the other, oh, yeah, a claw hammer.”
Unless you want your character to sound indecisive and a bit dull-witted, try to avoid writing the way he might have said it, even to himself. Instead, give him some initiative. Have him stride up to the wall, reach out and grab down a claw hammer of the right size and weight. He knows what he needs. He’s a hero.
Another problem many writers have is their having been told not to repeat
words. But when you take that to mean even words such as “said,” you can get
into trouble. The fact is, you need not struggle to find alternatives for
“said” because most readers simply let their minds glide over the word unaware.
The struggle to find alternatives sometimes comes across as ludicrous. You can
end up with a lot of silly sentences.
For example, “he cooed”, “she purred,” “he rasped”, “she warbled.” Unless he’s
a pigeon, she’s a cat, he’s a file, and she’s a songbird, avoid using such
words to tell how the voice sounded. Instead, use other words to show.
“Ah, come here, honey, let Daddy help.” Or Martha picked up the abandoned
newborn. “Aren’t you just the sweetest little thing.” If you use a thesaurus to
look up “said” and pick a dozen or so of the many synonyms, then pepper your
manuscript with them, your work can look amateurish.
Of course, if someone shouts, it’s fine to say “Stop!” he shouted, but
remember to use an exclamation point at the end of what they shouted. Remember,
too, that’s about the only time you get to use that particular bit of
punctuation. If another person screams his words, your reader might like to
know, but often, there’s no need to use any of those descriptives for speech
because the words themselves should be plenty of indication.
For example: “You stop talking!” Cole slammed his fist on the table. “Give me a
goddam chance.” His voice grew louder. “You never let me get a word in edgewise
and it’s my turn to be heard, so shut the hell up!” Spittle flew from his
enraged mouth. Beads of sweat dotted his bright red forehead. He attacked the
table again, sending dishes dancing as Pete tried to speak. “No! Not another
word until I’ve had my say.”
Then there are the danger-combos which, in my opinion, every writer needs to
watch out for, especially when writing dialogue. One example of what not to do
is have the character speaking while doing something else. Like this: “You
look cute in that bunny outfit,” he laughed. Really, try saying those words
while also laughing. Instead, make it two sentences. He laughed. “You look
cute in that bunny outfit.” Whenever I catch myself making that particular
mistake, I mentally thank one of my first editors who set me straight on the
issue. Then there’s this one:
“No,” she said as she carried in the groceries, bag after bag, emptying the
car’s trunk and setting the provisions on the counter and giving the dog a
treat. She put the baby in the high chair, gave him a sippy-cup of milk, and
sat the toddler on a booster seat to serve him lunch. “I don’t want to.”
Really? She said those few words while busy with her other activities? By
the time she gets to “I don’t want to,” the person she’s speaking to will have
forgotten what question prompted the response. Okay, maybe that’s a bit
extreme, but when you’re proofreading your work, try to watch for such cases
and correct mistakes like that.
Dialogue should be clear, crisp, and informative. It can often be funny or poignant, but always it must drive the scene forward and provide bits of action and snippets of description of the surroundings as well as some thought from the POV character so the reader can build a mental image of who, what, where, and why. It can allude to things either in the past that impinge on the story or hint and things to come.Happy writing! And remember to enjoy your dialogue. It’s the most fun part of creating living, memorable characters. And the best part is, six hours later when you think of what you should have said (or had your character say), you can go back and change it. It’s like controlling history.